Flying Disc Store / Flight Chart

Disc Golf Flight Chart

Every discThe shape of the disc, not the plastic or the colour. One disc here covers every version of that shape a brand makes. on the market with published flight numbers — not just the ones we sell. Build a bag and see every disc drawn on the same fairway, scaled to how far you actually throw.

Created by Wandering Lion

Flight paths

Thrown flat. Same scale for every disc.

Your bag is empty — add a disc below, or load one of the bags on the right.

Top-down view of disc flight paths from the tee.

Which hand, which throw
SnapThe spin you put on the disc, not how hard you throw it. Spin is what makes a disc turn.
My discs fade out early
Your normal snap
My discs turn over on me

Snap is the spin you put on the disc, and spin is what turns a disc over — an overstable disc will only turn for someone with real snap. It usually comes with a faster arm, but not always: power without snap just fades out early.

Set your distance

% of my backhand

Leave it at 100 if they go about the same. Plenty of forehand-dominant players throw the longer forehand.

Your bag

Load a bag

Tap a line to bring that disc forward. Tap any disc below to add it — the page address updates as you build, so you can send your bag to someone.

What do the numbers mean?
Speed 1–14How fast you have to throw it. Higher needs more arm.
Glide 1–7How long it stays in the air. Higher carries further.
Turn +1 to −5Early flight. Negative turns right (RHBH) and is easier to throw.
Fade 0–5The finish. Higher hooks left harder at the end.
StabilityTurn and fade added together — the one word for what shape a disc gives you. Overstable finishes hard left, understable turns right and finishes gently.
SnapThe spin you put on it, not how hard you throw. Spin is what makes a disc turn, so an overstable disc only turns for someone with real snap.

A gap in your spreadHow wide a fairway your bag can cover, from your hardest left finish to your hardest right. is not automatically a problem — plenty of good players carry nothing understable. It is a prompt, not a shopping list.

All discs

A second way to find a disc — the search above the bag is usually quicker.

Shot map

Every shot you can throw, and every shot you cannot yet.

Columns are how far the disc finishes offline in feet, so a column means the same shot in every row. Each row is one cell: a direction at a speed. The putter row is narrower than the ones above it because a putter cannot finish as far offline as a driver — it does not fly far enough to get there. Left is left and right is right — the whole map flips when you change hand or throw, so it always shows your shot. A disc you throw both backhand and forehand appears twice, once on each side.

Show one brand
In your bag In your bag, thrown forehand Every other disc 3 More than one disc here — tap to list them
Show the raw turn / fade scatter

Built by Wandering Lion — growth systems for owner-led businesses.